using UnityEngine; using static UIconfig; public class LoadingCircle : MonoBehaviour { private RectTransform rectComponent; public float rotateSpeed = -200f; private float width = 100; private float height = 100; public float scale; private void Start() { rectComponent = GetComponent<RectTransform>(); } private void Update() { rectComponent.Rotate(0f, 0f, rotateSpeed * Time.deltaTime); if (scale != 0) { width = screWidth / scale; height = screHeight / scale; if (width < height) { width = height; } else { height = width; } rectComponent.sizeDelta = new Vector2(width, height); } } }