using UnityEngine; //using static StreamingAssetLoader; //using static CheckServer; //using static CommunicationEvents; public class MenuControl_mobile : MonoBehaviour { //public int myUI_ID; public GameObject myself_GObj; //public GameObject parent_GObj; //public int backUI_ID; //public int optionsUI_ID; //public int failedUI_ID; public GameObject child1_GObj; void Start() { toChild1(); } private void Update() { } public void toChild1() { ClearUIC(); //UIconfig.Andr_Start_menu_counter = 1; child1_GObj.SetActive(true); } /// <summary> /// Deactivates all Pages. /// </summary> private void ClearUIC() { for (int i = 0; i < myself_GObj.transform.childCount; i++) { myself_GObj.transform.GetChild(i).gameObject.SetActive(false); } } }