using UnityEngine; using UnityEngine.SceneManagement; using static StreamingAssetLoader; public class ResetSaveDataButton_mobile : MonoBehaviour { public void resetPlayerConfig_Bttn() { ResetPlayerConfig(); //leads to RereadFiles_PersistentDataPath(); } public void resetPlayerSaveGame_Bttn() { ResetPlayerSaveGame(); //ResetDataPath(); print("resetPlayerSaveGame_Bttn, Todo"); } public void resetDataPath_Bttn() { //ResetPlayerSaveGame(); ResetDataPath(); } public void ResetAll_Bttn() { ReloadStreamingAsset(); ResetPlayerSaveGame(); } public void ReloadStreamingAsset_Bttn() { ReloadStreamingAsset(); } public void GenerateAllDemoFiles() { GenerateDemoFiles.GenerateAll(); // has to happen in a Level. SceneManager.LoadScene("MainMenu"); // reload generated content Application.Quit(); } }