using UnityEngine; using static UIconfig; public class uploadMouseCursor : MonoBehaviour { public Texture2D cursorArrow_35; public Texture2D cursorArrow_50; public Texture2D cursorArrow_60; public Texture2D cursorArrow_70; public Texture2D cursorArrow_100; public Texture2D cursorArrow_140; public Texture2D cursorArrow_200; public Texture2D cursorArrow_300; /* public GameObject TAV_Slider; public GameObject TAvisibilityT; */ private Color colChangeable = new Color(1f, 1f, 1f, 0.5f); private Color colChangeable2 = new Color(1f, 1f, 1f, 0.5f); private bool uploadedCursorSkins = false; //public GameObject TouchModeButton; //public GameObject back_GObj; private void Awake() { uploadCursor(); } void Start() { //setMouse(); } private void Update() { } public void uploadCursor() { //List<Tuple<int, Texture2D>> CursorTexture_List_011 = new List<Tuple<int, Texture2D>>(); //CursorTexture_List_011.Add(new Tuple<int, Texture2D>(12, cursorArrow_35); CursorTexture_List_01.Add(new(35, cursorArrow_35)); CursorTexture_List_01.Add(new(50, cursorArrow_50)); CursorTexture_List_01.Add(new(60, cursorArrow_60)); CursorTexture_List_01.Add(new(70, cursorArrow_70)); CursorTexture_List_01.Add(new(100, cursorArrow_100)); CursorTexture_List_01.Add(new(140, cursorArrow_140)); CursorTexture_List_01.Add(new(200, cursorArrow_200)); CursorTexture_List_01.Add(new(300, cursorArrow_300)); uploadedCursorSkins = true; setMouse(); } public void setMouse() { if (uploadedCursorSkins == false) { uploadCursor(); } updateMouseCursor.setMouse(); } }