using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.Networking; using Newtonsoft.Json; using static CommunicationEvents; public class ScrollDetails : MonoBehaviour { public WorldCursor cursor; public GameObject parameterDisplayPrefab; public Scroll scroll; public int x_Start; public int y_Start; public int y_Paece_Between_Items; public static List<GameObject> ParameterDisplays; private static List<Scroll.ScrollAssignment> LatestCompletions; public Vector3 GetPosition(int i) { return new Vector3(x_Start, y_Start + i * (-y_Paece_Between_Items), 0f); } // Start is called before the first frame update void Start() { if (cursor == null) cursor = GameObject.FindObjectOfType<WorldCursor>(); parameterDisplayHint.AddListener(animateScrollParameter); CompletionsHintEvent.AddListener(animateCompletionsHint); NewAssignmentEvent.AddListener(newAssignment); } public void setScroll(Scroll s) { Transform originalScroll = gameObject.transform.GetChild(1).transform; Transform originalScrollView = originalScroll.GetChild(1); Transform originalViewport = originalScrollView.GetChild(0); this.scroll = s; originalScroll.GetChild(0).GetComponent<TextMeshProUGUI>().text = s.description; //Clear all current ScrollFacts for (int i = 0; i < originalViewport.GetChild(0).childCount; i++) { GameObject.Destroy(originalViewport.GetChild(0).transform.GetChild(i).gameObject); } ParameterDisplays = new List<GameObject>(); for (int i = 0; i < s.requiredFacts.Count; i++) { var originalObj = Instantiate(parameterDisplayPrefab, Vector3.zero, Quaternion.identity, transform); var originalScrollFact = originalObj.transform.GetChild(0).GetComponent<RenderedScrollFact>(); originalScrollFact.ID = i; originalScrollFact.Label = s.requiredFacts[i].label; originalScrollFact.factUri = s.requiredFacts[i].@ref.uri; originalObj.transform.SetParent(originalViewport.GetChild(0)); ParameterDisplays.Add(originalObj); } } public void magicButton() { string answer = sendView("/scroll/apply"); if (answer == null) { Debug.Log("DAS HAT NICHT GEKLAPPT"); //TODO: hier ne Art PopUp, wo drin steht, dass das nicht geklappt hat PushoutFactFailEvent.Invoke(null); return; } List<Scroll.ScrollFact> pushoutFacts = JsonConvert.DeserializeObject<List<Scroll.ScrollFact>>(answer); readPushout(pushoutFacts); } public void newAssignment() { string answer = sendView("/scroll/dynamic"); if (answer == null) { Debug.Log("DAS HAT NICHT GEKLAPPT"); return; } Scroll.ScrollDynamicInfo scrollDynamicInfo = JsonConvert.DeserializeObject<Scroll.ScrollDynamicInfo>(answer); processScrollDynamicInfo(scrollDynamicInfo); } private string sendView(string endpoint) { string body = prepareScrollAssignments(); UnityWebRequest www = UnityWebRequest.Put(ServerAdress + endpoint, body); www.method = UnityWebRequest.kHttpVerbPOST; www.SetRequestHeader("Content-Type", "application/json"); var async = www.Send(); while (!async.isDone) { } if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); return null; } else { string answer = www.downloadHandler.text; Debug.Log(answer); return answer; } } private string prepareScrollAssignments() { Fact tempFact; List<Scroll.ScrollAssignment> assignmentList = new List<Scroll.ScrollAssignment>(); for (int i = 0; i < ParameterDisplays.Count; i++) { Scroll.ScrollAssignment listEntry = new Scroll.ScrollAssignment(); tempFact = ParameterDisplays[i].GetComponentInChildren<DropHandling>().currentFact; if (tempFact != null) { listEntry.fact = new Scroll.UriReference(this.scroll.requiredFacts[i].@ref.uri); listEntry.assignment = new JSONManager.OMS(tempFact.backendURI); assignmentList.Add(listEntry); } } Scroll.FilledScroll filledScroll = new Scroll.FilledScroll(this.scroll.@ref, assignmentList); return Scroll.ToJSON(filledScroll); } private void readPushout(List<Scroll.ScrollFact> pushoutFacts) { FactManager factManager = cursor.GetComponent<FactManager>(); for (int i = 0; i < pushoutFacts.Count; i++) { Fact newFact = ParsingDictionary.parseFactDictionary[pushoutFacts[i].getType()].Invoke(pushoutFacts[i]); int id = factManager.GetFirstEmptyID(); newFact.Id = id; Facts.Insert(id, newFact); AddFactEvent.Invoke(newFact); PushoutFactEvent.Invoke(newFact); } } public void processScrollDynamicInfo(Scroll.ScrollDynamicInfo scrollDynamicInfo) { LatestCompletions = scrollDynamicInfo.completions[0]; List<string> completionUris = new List<string>(); foreach (Scroll.ScrollAssignment currentCompletion in LatestCompletions) { completionUris.Add(currentCompletion.fact.uri); } //Show that Hint is available for ScrollParameter HintAvailableEvent.Invoke(completionUris); updateRenderedScroll(scrollDynamicInfo.rendered); } public void updateRenderedScroll(Scroll rendered) { Transform scroll = gameObject.transform.GetChild(1).transform; scroll.GetChild(0).GetComponent<TextMeshProUGUI>().text = rendered.description; for (int i = 0; i < rendered.requiredFacts.Count; i++) { var obj = ParameterDisplays.Find(x => x.transform.GetChild(0).GetComponent<RenderedScrollFact>().factUri.Equals(rendered.requiredFacts[i].@ref.uri)); obj.transform.GetChild(0).GetComponent<RenderedScrollFact>().Label = rendered.requiredFacts[i].label; } } public void animateCompletionsHint(GameObject scrollParameter, string scrollParameterUri) { Scroll.ScrollAssignment suitableCompletion = LatestCompletions.Find(x => x.fact.uri.Equals(scrollParameterUri) ); if (suitableCompletion != null) { Fact fact = Facts.Find(x => x.backendURI.Equals(suitableCompletion.assignment.uri)); if (fact != null) { //Animate ScrollParameter scrollParameter.GetComponentInChildren<Animator>().SetTrigger("animateHint"); //Animate Fact in FactPanel AnimateExistingFactEvent.Invoke(fact); //Animate factRepresentation in game fact.Representation.GetComponentInChildren<Animator>().SetTrigger("animateHint"); } } } public void animateScrollParameter(string label) { var obj = ParameterDisplays.Find(x => x.transform.GetChild(0).GetComponent<RenderedScrollFact>().Label == label); obj.GetComponentInChildren<Animator>().SetTrigger("animateHint"); } }