using System.Collections;
using UnityEngine;

public class StartServer_mctrl : MonoBehaviour
{
    public GameObject ServerScriptGObj;


    void Start()
    {
        StartCoroutine(ServerRoutine());
    }

    IEnumerator ServerRoutine()
    {
        ////Wait for 1 seconds
        //yield return new WaitForSecondsRealtime(1f);
        if (CommunicationEvents.ServerAutoStart)
            ServerScriptGObj.SetActive(true);

        yield break;
    }
}