using System.Collections; using UnityEngine; public class StartServer_mctrl : MonoBehaviour { public GameObject ServerScriptGObj; void Start() { StartCoroutine(ServerRoutine()); } IEnumerator ServerRoutine() { ////Wait for 1 seconds //yield return new WaitForSecondsRealtime(1f); if (CommunicationEvents.ServerAutoStart) ServerScriptGObj.SetActive(true); yield break; } }