using UnityEngine; using UnityEngine.SceneManagement; using static UIconfig; public class WaitingForLocalMMT : MonoBehaviour { private void Start() { } private void Update() { if (CommunicationEvents.ServerRunning == true) { CommunicationEvents.ServerAdress = CommunicationEvents.ServerAddressLocal; UnityEngine.Debug.Log("StartMainMenue"); SceneManager.LoadScene("MainMenue"); } } }