using System.Collections; using System.Diagnostics; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; using static UIconfig; using static CommunicationEvents; public class StartServer_mctrl : MonoBehaviour { public GameObject ServerScriptGObj; // Start is called before the first frame update void Start() { StartCoroutine(ServerRoutine()); } IEnumerator ServerRoutine() { //Wait for 1 seconds yield return new WaitForSecondsRealtime(1f); if (ServerAutoStart == true) ServerScriptGObj.SetActive(true); } }