using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //andr using UnityEngine.SceneManagement; using System.IO; // using UnityEngine.Video;//streaming using UnityEngine.Networking; using static UIconfig; using static StreamingAssetLoader; public class ResetSaveDataButton_mobile : MonoBehaviour { void Start() { } private void Update() { } public void resetPlayerConfig_Bttn() { ResetPlayerConfig(); //leads to RereadFiles_PersistentDataPath(); } public void resetPlayerSaveGame_Bttn() { //ResetPlayerSaveGame(); ResetDataPath(); print("resetPlayerSaveGame_Bttn, Todo"); } public void resetDataPath_Bttn() { //ResetPlayerSaveGame(); ResetDataPath(); } public void ResetAllSaveData_Bttn() { ResetStreamingAsset(); } }