using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //andr using UnityEngine.SceneManagement; using System.IO; // using UnityEngine.Video;//streaming using UnityEngine.Networking; //using static StreamingAssetLoader; //using static CheckServer; //using static CommunicationEvents; using static UIconfig; public class InputUI_Ctrl_mobile : MonoBehaviour { //public int myUI_ID; public GameObject myself_GObj; //public GameObject parent_GObj; //public int backUI_ID; //public int optionsUI_ID; //public int failedUI_ID; public GameObject FrameITUI_GObj; public GameObject FrameITUI_mobile_GObj; private int FrameITUIversion_temp =-1; void Awake() { switch (UIconfig.FrameITUIversion) { case 1: toMouseUI(); break; case 2: toMobileUI(); break; } } public void toMouseUI() { if (FrameITUIversion_temp != 1) { toMouseUI2(); FrameITUIversion_temp = 1; } } public void toMobileUI() { if (FrameITUIversion_temp != 2) { toMobileUI2(); FrameITUIversion_temp = 2; } } public void toMouseUI2() { ClearUIC(); //UIconfig.Andr_Start_menue_counter = 1; FrameITUI_GObj.SetActive(true); } public void toMobileUI2() { ClearUIC(); //UIconfig.Andr_Start_menue_counter = 1; FrameITUI_mobile_GObj.SetActive(true); } /// <summary> /// Deactivates all Pages. /// </summary> private void ClearUIC() { for (int i = 0; i < myself_GObj.transform.childCount-1; i++) // -1: dont affect Gadgets { myself_GObj.transform.GetChild(i).gameObject.SetActive(false); } } }