using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.IO; using UnityEngine.Video;//streaming using UnityEngine.Networking; //using static StreamingAssetLoader; //using static CheckServer; //using static CommunicationEvents; using static UIconfig; public class MainPlayerMode_Ctrl : MonoBehaviour { //public TaskCharakterAnimation NPC1; //public int myUI_ID; public GameObject myself_GObj; //public GameObject parent_GObj; //public int backUI_ID; //public int optionsUI_ID; //public int failedUI_ID; public GameObject FirstPerson_GObj; public GameObject FirstPersonOldInpOrig_GObj; public GameObject ThirdPerson_Shoulder_GObj; public GameObject ThirdPerson_dampedCam_GObj; public GameObject ThirdPerson_manualCam_GObj; public GameObject Escaperoom_GObj; public GameObject Sidescroller_GObj; public GameObject Moorhuhn_GObj; public GameObject NoInput_GObj; //public GameObject Position_ofActivePlayer; public GameObject Camera_ofActivePlayer; private int GpMode_before = -99; void Start() { Update2(); } private void Update() { if (InputDisable) { if (GpMode_before!= -100) { //Camera_ofActivePlayer.SetActive(false); //Camera_ofActivePlayer.SetActive(true); ClearUIC(); GpMode_before = -100; NoInput_GObj.SetActive(true); } } if (!InputDisable && GpMode_before != UIconfig.GameplayMode) { Update2(); //print(UIconfig.GameplayMode); } } private void Update2(){ //Todo Eventbased ClearUIC(); print("Active_Gameplaymode: "+ UIconfig.GameplayMode); switch (UIconfig.GameplayMode) { case 0: //otherSidescrolle break; case 1: Moorhuhn_GObj.SetActive(true); break; case 2: Escaperoom_GObj.SetActive(true); break; case 3: ThirdPerson_manualCam_GObj.SetActive(true); UIconfig.interactingRangeMode = InteractingRangeMode.fromObserverView; break; case 4: ThirdPerson_dampedCam_GObj.SetActive(true); UIconfig.interactingRangeMode = InteractingRangeMode.fromObserverView; break; case 5: FirstPerson_GObj.SetActive(true); //NPC1.setPlayer(FirstPerson_GObj.); break; case 6: FirstPersonOldInpOrig_GObj.SetActive(true); break; case 7: ThirdPerson_Shoulder_GObj.SetActive(true); UIconfig.interactingRangeMode = InteractingRangeMode.fromObserverView; break; case 8: Sidescroller_GObj.SetActive(true); break; default: break; } GpMode_before = UIconfig.GameplayMode; } /// <summary> /// Deactivates all Pages. /// </summary> private void ClearUIC() { for (int i = 0; i < myself_GObj.transform.childCount; i++) { myself_GObj.transform.GetChild(i).gameObject.SetActive(false); } } }