using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using REST_JSON_API;
using static CommunicationEvents;

public class RenderedScrollFact : FactObjectUI, IDropHandler
{
    #region Serializable
    public TextMeshProUGUI LabelMesh;
    public GameObject HintButton;
    #endregion Serializable

    #region Properties
    public int ID
    {
        get => _ID;
        private set
        {
            _ID = value;
            SetLabel(null);
        }
    }
    private int _ID;

    public Scroll Scroll
    {
        get => _Scroll;
        set
        {
            _Scroll = value;
            SetLabel(null);
        }
    }
    private Scroll _Scroll;

    public bool IsSet
        => ScrollFactURI != URI;

    public string ScrollFactURI
        => Scroll.requiredFacts[ID].@ref.uri;

    public string ScrollFactLabel
        => LabelMesh.text;
    #endregion Properties

    protected override void FactUpdated()
    {
        _URI ??= ScrollFactURI;
        Destroy(_Payload);

        NewAssignmentEvent.Invoke();

        if (VerboseURI)
            Debug.Log(nameof(RenderedScrollFact) + " recieved Fact: " + URI);

        base.FactUpdated();
    }

    protected override void _DeleteFactEvent(Fact fact)
        => Fact = null;

    protected override void _OnEnable()
    {
        HintAvailableEvent.AddListener(OnHintAvailable);
    }

    protected override void _OnDisable()
    {
        HintAvailableEvent.RemoveListener(OnHintAvailable);
    }

    public void Populate(Scroll scroll, int Nr)
    {
        Scroll = scroll;
        ID = Nr;
        _URI = ScrollFactURI;
    }

    private void SetLabel(string label)
    {
        LabelMesh.text = label ?? Scroll?.requiredFacts[ID].label ?? "Err";
    }

    public void OnClickHintButton()
    {
        ScrollFactHintEvent.Invoke(URI);
    }

    public void OnHintAvailable(List<string> uris)
    {
        HintButton.SetActive(uris.Contains(ScrollFactURI));
    }

    #region DropHandling 
    public FactObjectUI Payload 
        => _Payload == null ? null : _Payload.GetComponent<FactObjectUI>();

    private GameObject _Payload;

    public void OnDrop(PointerEventData eventData)
    {
        if (eventData.pointerDrag.TryGetComponent(out FactObjectUI factObject))
            SetByFactObject(factObject);
    }

    public void SetByFactObject(FactObjectUI fOUI)
    {
        Fact = fOUI.Fact;

        if (VerboseURI)
            Debug.Log(Fact.GetLabel(StageStatic.stage.factState) + " was dropped on "
                + gameObject.name + " " + (ID + 1) + "/" +
                ScrollDetails.ParameterDisplays.Count + " label: " + ScrollFactLabel);

        _Payload = // has to be: ..., Vector3.zero, Quaternion.identity => SetParent
            Instantiate(fOUI.gameObject, Vector3.zero, Quaternion.identity);

        _Payload.transform.SetParent(gameObject.transform, worldPositionStays: false);
        _Payload.GetComponent<CanvasGroup>().blocksRaycasts = true; // Reverse drag effect
    }
    #endregion DropHandling 
}