using UnityEngine;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;


public class TalkingButton_mobile : MonoBehaviour
{

    public GameObject myself_GObj;


    void Start()
    {
        
    }

    private void Update()
    {
        if (UIconfig.numberOfTalkingTargets > 0)
        {
            ActivateUIC();
        }
        else
        {
            ClearUIC();
        
        }
        UIconfig.numberOfTalkingTargets = 0;
    }


    public void Talk_Bttn()
    {
        UIconfig.nextDialogPlease++;
    }

    /// <summary>
    /// Deactivates all Pages.
    /// </summary>
    private void ActivateUIC()
    {

        for (int i = 0; i < myself_GObj.transform.childCount; i++)
        {
            myself_GObj.transform.GetChild(i).gameObject.SetActive(true);
        }
    }


    /// <summary>
    /// Deactivates all Pages.
    /// </summary>
    private void ClearUIC()
    {

        for (int i = 0; i < myself_GObj.transform.childCount; i++)
        {
            myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
        }
    }


}