using UnityEngine; //using static StreamingAssetLoader; //using static CheckServer; //using static CommunicationEvents; public class TalkingButton_mobile : MonoBehaviour { public GameObject myself_GObj; void Start() { } private void Update() { if (UIconfig.numberOfTalkingTargets > 0) { ActivateUIC(); } else { ClearUIC(); } UIconfig.numberOfTalkingTargets = 0; } public void Talk_Bttn() { UIconfig.nextDialogPlease++; } /// <summary> /// Deactivates all Pages. /// </summary> private void ActivateUIC() { for (int i = 0; i < myself_GObj.transform.childCount; i++) { myself_GObj.transform.GetChild(i).gameObject.SetActive(true); } } /// <summary> /// Deactivates all Pages. /// </summary> private void ClearUIC() { for (int i = 0; i < myself_GObj.transform.childCount; i++) { myself_GObj.transform.GetChild(i).gameObject.SetActive(false); } } }