using System.Collections; using System.Collections.Generic; using System.Linq; using System; using UnityEngine; using static JSONManager; using JsonSubTypes; using Newtonsoft.Json; public class Scroll : LightScroll { public string label; public string description; public List<ScrollFact> requiredFacts; public List<ScrollFact> acquiredFacts; public static List<Scroll> FromJSON(string json) { List<Scroll> scrolls = JsonConvert.DeserializeObject<List<Scroll>>(json); return scrolls; } public static string ToJSON(FilledScroll scroll) { string json = Newtonsoft.Json.JsonConvert.SerializeObject(scroll); return json; } // id of fact, positions in Description public static List<KeyValuePair<int,int>>[] FactOccurences; public static void InitDynamicScroll(int n) { FactOccurences = new List<KeyValuePair<int, int>>[n]; } public class ScrollAssignment { public KeyValuePair<string, JSONManager.MMTTerm> assignment; } public class FilledScroll { LightScroll scroll; List<ScrollAssignment> assignments; public FilledScroll(LightScroll scroll, List<ScrollAssignment> assignments) { this.scroll = scroll; this.assignments = assignments; } } [JsonConverter(typeof(JsonSubtypes), "kind")] [JsonSubtypes.KnownSubType(typeof(ScrollSymbolFact), "general")] [JsonSubtypes.KnownSubType(typeof(ScrollValueFact), "veq")] public class ScrollFact { public string kind; public UriReference @ref; public string label; } public class UriReference { public string uri; } /** * Class used for deserializing incoming symbol-declarations from mmt */ public class ScrollSymbolFact : ScrollFact { public MMTTerm tp; public MMTTerm df; } /** * Class used for deserializing incoming value-declarations from mmt */ public class ScrollValueFact : ScrollFact { MMTTerm lhs; MMTTerm valueTp; MMTTerm value; MMTTerm proof; } } public class LightScroll { public ScrollTheoryReference @ref; } public class ScrollTheoryReference { public string problemTheory; public string solutionTheory; }