using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;

public class SoundManager : MonoBehaviour
{
    public static SoundManager Instance;
    [SerializeField] Slider volumeSlider;
    public const float defaultVolume = 0.5f;
    // Start is called before the first frame update
    void Start()
    {
        if(!PlayerPrefs.HasKey("soundVolume")) {
            PlayerPrefs.SetFloat("soundVolume", defaultVolume);
            Load();
        } else
        {
            Load();
        }
    }

    public void Awake()
    {
        //singleton
        if(Instance == null)
        {
            Instance = this;
            DontDestroyOnLoad(gameObject);
        } else
        {
            Destroy(gameObject);
        }
    }

    public void ChangeVolume()
    {
        AudioListener.volume = volumeSlider.value;
        Save();
    }

    private void Load()
    {
        volumeSlider.value = PlayerPrefs.GetFloat("soundVolume");
    }
    private void Save()
    {
        PlayerPrefs.SetFloat("soundVolume", volumeSlider.value);
    }


}