using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using static GlobalBehaviour; public class ImageHintAnimation : MonoBehaviour { public Image imageToChange; [System.NonSerialized] public Color imageToChangeDefaultColor; private IEnumerator routine; // Start is called before the first frame update void Awake() { if (imageToChange != null) imageToChangeDefaultColor = imageToChange.color; } public void AnimationTrigger() { routine = Animation(); StartCoroutine(routine); IEnumerator Animation() { for ( var track = 0f.LerpInTime(0, 0, GlobalBehaviour.hintAnimationDuration) ; track.MoveNext();) yield return imageToChange.color = Color.Lerp ( GlobalBehaviour.hintAnimationStartColor , GlobalBehaviour.hintAnimationEndColor , Mathf.PingPong(Time.time, 1)); imageToChange.color = imageToChangeDefaultColor; } } public void ResetAnimation() { if (routine != null) StopCoroutine(routine); } }