using UnityEngine; using UnityEngine.SceneManagement; using static UIconfig; public class Restart : MonoBehaviour { public void LevelReset() { StageStatic.stage.ResetPlay(); //UIconfig.CanvasOnOff_Array[2] = 0; //UIconfig.GamePaused = false; //Time.timeScale = 1; // UIconfig.Game_TimeScale; Loader.LoadStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder, false); //StageStatic.stage.factState.softreset(); } public void LoadMainMenue() { //not over SceneManager.LoadingScreen as MainMenue is too light to need to load over a LoadingScreen SceneManager.LoadScene("MainMenue"); } public void StageFactState_modundo() { StageStatic.stage.factState.undo(); } public void StageFactState_modredo() { StageStatic.stage.factState.redo(); } public void StageFactState_modreset() { StageStatic.stage.factState.softreset(); } public void Stage_modsave() { StageStatic.stage.push_record(); } public void StageFactState_modload() { StageStatic.stage.factState.hardreset(); StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder); } public void LoadStartScreen() { StartServer.process.Kill(); // null reference exception if Server started manually SceneManager.LoadScene(0); } public void OnApplicationQuit() { StartServer.process.Kill(); // null reference exception if Server started manually } }