using System.Collections; using UnityEngine; public class AlignText : MonoBehaviour { private Camera Cam; public Camera Cam1; public Camera Cam2; public Camera BackUPCam; void Start() { StartCoroutine(CheckForNewMainCamRoutine()); } void Update() { if (Cam == null) return; transform.forward = Cam.transform.forward; //TODO: this should be done via event system when controlMode is changed; not every Frame! //Überprüfen ob Textfeld einen Collider hat, und wenn ja dieser aktiv sein soll if (gameObject.TryGetComponent(out BoxCollider boxCollider)) { if (UIconfig.controlMode == UIconfig.ControlMode.Keyboard) boxCollider.enabled = false; if (UIconfig.controlMode == UIconfig.ControlMode.Mobile) boxCollider.enabled = true; } } Camera toCamMain() { if (Camera.main != null) { return Camera.main; } //return BackUPCam; return Camera.main; } IEnumerator CheckForNewMainCamRoutine() { yield return new WaitForSeconds(0);//Verzögerung für Bug aufhebung hinzugefügt, Bug selbst aktuell vergessen Cam = UIconfig.MainCameraID switch { 0 => toCamMain(), 1 => Cam1, 2 => Cam2, _ => toCamMain(), }; } }