using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(CanvasGroup))] public class ToggleFactscreen : MonoBehaviour { CanvasGroup cg; void Start() { cg = transform.GetComponent<CanvasGroup>(); } public void ToggleActive(Toggle t) { bool isActive = t.isOn; cg.alpha = isActive ? 1 : 0; cg.interactable = isActive; cg.blocksRaycasts = isActive; } }