using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class MenueLoader : MonoBehaviour { public MenueLoader pageMenue; public UnityEngine.UI.ScrollRect scroll; public GameObject Pages; private int mode = 0; private int mode_last = 0; protected void Start() { if(scroll != null) scroll.verticalNormalizedPosition = 1f; } public void RevertMode() { SetMode(mode_last); } public void SetMode(int select) { switch (select) { case 0: case 1: case 2: break; case 3: //Pages.transform.GetChild(select).GetComponent<> break; } Clear(); mode_last = mode; mode = select; Pages.transform.GetChild(select).gameObject.SetActive(true); } private void Clear() { for (int i = 0; i < Pages.transform.childCount; i++) Pages.transform.GetChild(i).gameObject.SetActive(false); } }