using UnityEngine; using UnityEngine.EventSystems; using static CommunicationEvents; public class CheckServerPush : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { public void OnPointerDown(PointerEventData eventData) { foreach (ServerSlotData server in ServerSlots.Values) { StartCoroutine(server.UpdateServerStatus()); } } public void OnPointerUp(PointerEventData eventData) { } }