using UnityEngine;
using UnityEngine.EventSystems;
using static CommunicationEvents;

public class CheckServerPush : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{

    public void OnPointerDown(PointerEventData eventData)
    {
        foreach (ServerSlotData server in ServerSlots.Values)
        {
            StartCoroutine(server.UpdateServerStatus());
        }

    }

    public void OnPointerUp(PointerEventData eventData)
    {

    }
}