using System.Collections; using System.Collections.Generic; using UnityEngine; public class cursor_script1 : MonoBehaviour { //DEMO TO COPY FROM public Texture2D cursorArrow; public Texture2D cursorPickaxe; void Start() { // Cursor.visible = false; Cursor.SetCursor(cursorArrow, Vector2.zero, CursorMode.ForceSoftware); } void OnMouseEnter() { Cursor.SetCursor(cursorPickaxe, Vector2.zero, CursorMode.ForceSoftware); } void OnMouseExit() { Cursor.SetCursor(cursorArrow, Vector2.zero, CursorMode.ForceSoftware); } }