using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using System; public static class UIconfig { public static int FrameITUIversion = 2; // 1= FrameITUI; 2= FrameITUI_mobil public static int InputManagerVersion = 2; // 1= InputManager, 2=InputSystemPackage public static int GameplayMode = 5; //5=First Person, 4=third, 3=third+, 2=Escaperoom, 1=Sidescroller, 0=Sidescroller+ //How to handle the waitTime to start ToolModeSelector public static int ToolModeSelector_HandlerMode = 1; public static double cursorSize = 0.03125; //=60/1920; public static int refHeight = -1; public static int refWidth = -1; public static int screHeight = -1; public static int screWidth = -1; public static float scaleMatch = -1; public static int Andr_Start_menue_counter = 1; //public static int Andr_Start_menue_counter = 1; public static int controlMode = 2; //1=keyboard 2=mobile public static int touchControlMode = 1; public static float TAvisibility = 1; public static Color colOnline = new Color(148f / 255f, 229f / 255f, 156f / 255f, 1f); public static Color colOffline = new Color(255f / 255f, 255f / 255f, 255f / 255f, 1f); public static Color colPressed = new Color(133f / 255f, 140f / 255f, 107f / 255f, 1f); public static Color colSelect = new Color(133f / 255f, 125f / 255f, 107f / 255f, 1f); public static Color colClear = new Color(133f / 255f, 125f / 255f, 107f / 255f, 0f); public static double colliderScale_all =1; public static double colliderScale_PC_default = 1; public static double colliderScale_Mobile_default = 4; public static double[] colliderScale_Obj_array = new double[10] { 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; //0=tree, public class NetworkJSON { public string lastIP; public string newIP; public string IPslot1; public string IPslot2; public string IPslot3; public string selecIP; public int ControlMode; public int TouchMode; public float TAvisibility; } // 11=TouchUI_onoff public static int[] CanvasOnOff_Array = new int[30]; //1= ON 0=off, 2=on_withoutStartdefault , 3=off_withoutStartdefault //Which UI to activate after "ContinueGame" from "PauseMenue" public static int[] CanvasOn_afterPM = new int[10] { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; public static Boolean GamePaused = false; //Time.timeScale for resuming public static float Game_TimeScale = 1f; }