using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //andr using UnityEngine.SceneManagement; using System.IO; // using UnityEngine.Video;//streaming using UnityEngine.Networking; using static CommunicationEvents; using static UIconfig; using static StreamingAssetLoader; public class BackToButton_withConfChange : MonoBehaviour { public GameObject backTo_GObj; public GameObject parentM_GObj; public int GameplayMode; //public GameObject back_GObj; void Start() { } private void Update() { } public void goBackButtonOPTM() { //NetworkJSON_Save(); ClearUIC(); backTo_GObj.SetActive(true); ; UIconfig.GameplayMode = GameplayMode; } /// <summary> /// Deactivates all Pages. /// </summary> private void ClearUIC() { if (parentM_GObj == null) { return; } for (int i = 0; i < parentM_GObj.transform.childCount; i++) { parentM_GObj.transform.GetChild(i).gameObject.SetActive(false); } } }