using UnityEngine; public class GlobalBehaviour : MonoBehaviour { //Make sure when using RGBA-Colors, the A-value of animationStartColor //and animationEndColor is the same OR try with value = 255 public static Color hintAnimationStartColor; public static Color hintAnimationEndColor; public static float hintAnimationDuration; void Awake() { StageStatic.ShallowLoadStages(); } }