using System.Collections; using System.Collections.Generic; using UnityEngine; using static StageStatic; public class StageBehaviour : MonoBehaviour { void Start() { StageStatic.LoadInitStage(StageStatic.stage.player_record.solved, gameObject); } private void OnDestroy() { StageStatic.devel = false; } public void SetDevel(bool devel) { StageStatic.devel = devel; gameObject.UpdateTagActive("DevelopingMode", devel); } public void SetMode(bool create) { SetMode(create ? Mode.Create : Mode.Play); } public void SetMode(Mode mode, GameObject obj = null) { obj ??= gameObject; StageStatic.SetMode(mode, obj); } }