using UnityEngine; public class GlobalSettings : MonoBehaviour { public static GlobalSettings globalSettings; //Make sure when using RGBA-Colors, the A-value of animationStartColor //and animationEndColor is the same OR try with value = 255 public Color hintAnimationStartColor; public Color hintAnimationEndColor; public float hintAnimationDuration; void Awake() { if (globalSettings != null) GameObject.Destroy(globalSettings); else globalSettings = this; DontDestroyOnLoad(this); } }