using UnityEngine; using UnityEngine.UI; //andr //using static StreamingAssetLoader; //using static CheckServer; //using static CommunicationEvents; /* https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/#:~:text=The%20most%20convenient%20method%20for%20pausing%20the%20game,will%20return%20the%20game%20to%20its%20normal%20speed. */ public class SceneStartMenu_101 : MonoBehaviour//, IPointerDownHandler, IPointerUpHandler { //public GameObject myself_GObj_Txt; public Text myself_GObj_Txt; public int myself_Txt_ID; //public int myUI_ID; //public int setValueTo; //public bool ResetLevel; //public bool checkTimeToStop; //public bool ResetUI; //public int switchToScene_ID_; string missionbriefing = ""; string missionbriefing1 = "After a long trip through the forest, you have found a resting place near a stream. After drinking some water you have heared cracking of branches. It seems you are not alone."; string missionbriefing330 = "other gameplay"; string missionbriefing331 = "Moorhuhn-like 2D Jump and Run "; string missionbriefing332 = "Point and click gameplay with predefined camera positions"; string missionbriefing333 = "Third person gameplay with manual following camera"; string missionbriefing334 = "Third person gameplay with camera holding distance."; string missionbriefing335 = "First person gameplay"; string missionbriefing336 = "First person game with old input"; string missionbriefing337 = "Third person gameplay with near following camera"; string missionbriefing338 = "Mario-like 2D Jump and Run"; void Start() { //myself_GObj_Txt.text = "hello World"; //StageStatic StgStc = new StageStatic(); //myself_GObj_Txt.text = "ssss"+StageStatic.stage.number; //myself_GObj_Txt.text = "ssss" + StageStatic.stage.scene; //myself_GObj_Txt.text = "ssss" + StageStatic.stage.description; switch (myself_Txt_ID) { case 1: myself_GObj_Txt.text = "World: " + StageStatic.stage.scene + "\n" + "Stage: " + StageStatic.stage.name + "\n"; //"Info:" + StageStatic.stage.description; break; case 2: missionbriefing = missionbriefing1; myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing; break; case 330: missionbriefing = missionbriefing1; myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing330; break; case 331: missionbriefing = missionbriefing1; myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing331; break; case 332: missionbriefing = missionbriefing1; myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing332; break; case 333: missionbriefing = missionbriefing1; myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing333; break; case 334: missionbriefing = missionbriefing1; myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing334; break; case 335: missionbriefing = missionbriefing1; myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing335; break; case 336: missionbriefing = missionbriefing1; myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing336; break; case 337: missionbriefing = missionbriefing1; myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing337; break; case 338: missionbriefing = missionbriefing1; myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing338; break; } } private void Update() { } }