using UnityEngine; /* https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/#:~:text=The%20most%20convenient%20method%20for%20pausing%20the%20game,will%20return%20the%20game%20to%20its%20normal%20speed. */ public class TimeStop : MonoBehaviour { public bool checkTimeToStop; void Start() { PauseGame(); } private void Update() { if (checkTimeToStop == true) PauseGame(); } private void PauseGame() { UIconfig.GamePaused = true; Time.timeScale = 0; } }