using UnityEngine; //using static StreamingAssetLoader; //using static CheckServer; //using static CommunicationEvents; public class InputUI_Ctrl_mobile : MonoBehaviour { //public int myUI_ID; //public GameObject parent_GObj; //public int backUI_ID; //public int optionsUI_ID; //public int failedUI_ID; public GameObject FrameITUI_GObj; public GameObject FrameITUI_mobile_GObj; private int FrameITUIversion_temp = -1; void Awake() { switch (UIconfig.FrameITUIversion) { case 1: ClearUIC(); FrameITUI_GObj.SetActive(true); break; case 2: ClearUIC(); FrameITUI_mobile_GObj.SetActive(true); break; } } /// <summary> /// Deactivates all Pages. /// </summary> private void ClearUIC() { for (int i = 0; i < gameObject.transform.childCount - 1; i++) // -1: dont affect Gadgets { gameObject.transform.GetChild(i).gameObject.SetActive(false); } } // I cannot see benefit //public void toMouseUI() //{ // if (FrameITUIversion_temp != 1) // { // toMouseUI2(); // FrameITUIversion_temp = 1; // } //} //public void toMobileUI() //{ // if (FrameITUIversion_temp != 2) // { // toMobileUI2(); // FrameITUIversion_temp = 2; // } //} //public void toMouseUI2() //{ // ClearUIC(); // //UIconfig.Andr_Start_menu_counter = 1; // FrameITUI_GObj.SetActive(true); //} //public void toMobileUI2() //{ // ClearUIC(); // //UIconfig.Andr_Start_menu_counter = 1; // FrameITUI_mobile_GObj.SetActive(true); //} }