using UnityEngine;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;


public class InputUI_Ctrl_mobile : MonoBehaviour
{


    //public int myUI_ID;
    //public GameObject parent_GObj;
    //public int backUI_ID;
    //public int optionsUI_ID;
    //public int failedUI_ID;
    public GameObject FrameITUI_GObj;
    public GameObject FrameITUI_mobile_GObj;
    private int FrameITUIversion_temp = -1;

    void Awake()
    {
        switch (UIconfig.FrameITUIversion)
        {
            case 1:
                ClearUIC();
                FrameITUI_GObj.SetActive(true);
                break;
            case 2:
                ClearUIC();
                FrameITUI_mobile_GObj.SetActive(true);
                break;
        }
    }

    /// <summary>
    /// Deactivates all Pages.
    /// </summary>
    private void ClearUIC()
    {
        for (int i = 0; i < gameObject.transform.childCount - 1; i++) // -1: dont affect Gadgets
        {
            gameObject.transform.GetChild(i).gameObject.SetActive(false);
        }
    }

    // I cannot see benefit 
    //public void toMouseUI()
    //{
    //    if (FrameITUIversion_temp != 1)
    //    {
    //        toMouseUI2();
    //        FrameITUIversion_temp = 1;
    //    }
    //}
    //public void toMobileUI()
    //{
    //    if (FrameITUIversion_temp != 2)
    //    {
    //        toMobileUI2();
    //        FrameITUIversion_temp = 2;
    //    }
    //}

    //public void toMouseUI2()
    //{
    //    ClearUIC();
    //    //UIconfig.Andr_Start_menu_counter = 1;
    //    FrameITUI_GObj.SetActive(true);


    //}

    //public void toMobileUI2()
    //{
    //    ClearUIC();
    //    //UIconfig.Andr_Start_menu_counter = 1;
    //    FrameITUI_mobile_GObj.SetActive(true);


    //}


}