using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //andr using UnityEngine.SceneManagement; using System.IO; // using UnityEngine.Video;//streaming using UnityEngine.Networking; using static CommunicationEvents; using static UIconfig; using static StreamingAssetLoader; using static CheckServer; public class SaveNetwAddr_mobile : MonoBehaviour { public GameObject SaveSlot1_B_GObj; public GameObject SaveSlot2_B_GObj; public GameObject SaveSlot3_B_GObj; private Color32 firstColB; private float transCol; private ColorBlock tempColB; void Start() { Update(); } private void Update() { UpdateUI_3_f(); UpdateUI_4_f(); UpdateUI_5_f(); } void UpdateUI_3_f() { //------------------------------------------------------------------------ tempColB = SaveSlot1_B_GObj.GetComponent<Button>().colors; tempColB.pressedColor = colPressed; tempColB.selectedColor = colSelect; if (CommunicationEvents.ServerRunningA[3] == 0) { tempColB.normalColor = colOffline; if (string.IsNullOrEmpty(CommunicationEvents.IPslot1))// || CommunicationEvents.IPslot1.Length < 1) { SaveSlot1_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \n< empty >"; } else { SaveSlot1_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \nServer " + CommunicationEvents.IPslot1 + " (Offline)"; } } else { if (CommunicationEvents.ServerRunningA[3] == 2) { tempColB.normalColor = colOnline; SaveSlot1_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \nServer " + CommunicationEvents.IPslot1 + " (Online)"; } else { tempColB.normalColor = colOffline; SaveSlot1_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \n< empty >"; } } SaveSlot1_B_GObj.GetComponent<Button>().colors = tempColB; } void UpdateUI_4_f() { //------------------------------------------------------------------------- tempColB = SaveSlot2_B_GObj.GetComponent<Button>().colors; tempColB.pressedColor = colPressed; tempColB.selectedColor = colSelect; if (CommunicationEvents.ServerRunningA[4] == 0) { tempColB.normalColor = colOffline; if (string.IsNullOrEmpty(CommunicationEvents.IPslot2))// || CommunicationEvents.IPslot2.Length<1) { SaveSlot2_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \n< empty >"; } else { SaveSlot2_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \nServer " + CommunicationEvents.IPslot2 + " (Offline)"; } } else { if (CommunicationEvents.ServerRunningA[4] == 2) { tempColB.normalColor = colOnline; SaveSlot2_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \nServer " + CommunicationEvents.IPslot2 + " (Online)"; } else { tempColB.normalColor = colOffline; SaveSlot2_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \n< empty >"; } } SaveSlot2_B_GObj.GetComponent<Button>().colors = tempColB; } void UpdateUI_5_f() { //--------------------------------------------------------------------------- tempColB = SaveSlot3_B_GObj.GetComponent<Button>().colors; tempColB.pressedColor = colPressed; tempColB.selectedColor = colSelect; if (CommunicationEvents.ServerRunningA[5] == 0) { tempColB.normalColor = colOffline; if (string.IsNullOrEmpty(CommunicationEvents.IPslot3))// || CommunicationEvents.IPslot3.Length < 1) { SaveSlot3_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \n< empty >"; } else { SaveSlot3_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \nServer " + CommunicationEvents.IPslot3 + " (Offline)"; } } else { if (CommunicationEvents.ServerRunningA[5] == 2) { tempColB.normalColor = colOnline; SaveSlot3_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \nServer " + CommunicationEvents.IPslot3 + " (Online)"; } else { tempColB.normalColor = colOffline; SaveSlot3_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \n< empty >"; } } SaveSlot3_B_GObj.GetComponent<Button>().colors = tempColB; } public void Slot1_s() { CommunicationEvents.IPslot1 = CommunicationEvents.newIP; //CommunicationEvents.ServerAdress = "http://" + CommunicationEvents.ServerAddress1; Update(); NetworkJSON_Save(); //CSform.CheckIPAdr(); } public void Slot2_s() { //CommunicationEvents.ServerAdress = "http://" + CommunicationEvents.ServerAddress2; CommunicationEvents.IPslot2 = CommunicationEvents.newIP; Update(); NetworkJSON_Save(); //CSform.CheckIPAdr(); } public void Slot3_s() { //CheckServer ani = new CheckServer();//= obj.AddComponent<CheckServer>(); // ani.StartCheck(); CommunicationEvents.IPslot3 = CommunicationEvents.newIP; Update(); NetworkJSON_Save(); //CSform.CheckIPAdr(); } }