using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GadgetManager : MonoBehaviour { public GameObject GadgetUI; public static Gadget activeGadget; public static Gadget[] gadgets; // Start is called before the first frame update void Start() { CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged); gadgets = GetComponentsInChildren<Gadget>(); Debug.Log(gadgets.Length); for (int i = 0; i < gadgets.Length; i++) { gadgets[i].id = i; //Create Buttons and add them to UI CreateButton(gadgets[i]); if (i == 0) { gadgets[i].gameObject.SetActive(true); activeGadget = gadgets[i]; } else { gadgets[i].gameObject.SetActive(false); } } //Activate UI (using buttons) GadgetUI.GetComponent<ToolModeSelector>().enabled = true; } public void CreateButton(Gadget gadget) { var button = GameObject.Instantiate(Resources.Load("Prefabs/GadgetButton") as GameObject); button.GetComponent<Image>().sprite = gadget.Sprite; button.transform.SetParent(GadgetUI.transform); var uiRect = GadgetUI.GetComponent<RectTransform>().rect; var buttonRect = button.GetComponent<RectTransform>().rect; button.transform.localPosition = Vector2.right*(-.5f * uiRect.width //left border + buttonRect.width * .75f //border distance including button width + buttonRect.width * 1.5f * gadget.id); //offset } public void OnToolModeChanged(int id) { activeGadget.gameObject.SetActive(false); activeGadget = gadgets[id]; activeGadget.gameObject.SetActive(true); } }