#!/bin/sh DIR=/g/UnityProjects/UFrameIT "/c/Program Files/Unity/Hub/Editor/2018.4.13f1/Editor/Unity.exe" -batchmode -buildTarget Win64 -projectPath "${DIR}" -buildWindows64Player "${DIR}"/Build/FrameWorld1.exe -quit "/c/Program Files/Unity/Hub/Editor/2018.4.13f1/Editor/Unity.exe" -batchmode -buildTarget Linux64 -projectPath "${DIR}" -buildLinux64Player "${DIR}"/Linux/frameworld.x86_64 -quit "/c/Program Files/Unity/Hub/Editor/2018.4.13f1/Editor/Unity.exe" -batchmode -buildTarget OSXUniversal -projectPath "${DIR}" -buildOSXUniversalPlayer "${DIR}"/FrameWorld.app -quit read -p "Press enter to continue" rm "${DIR}"/Packed/* zip -r "${DIR}"/Packed/FrameWorld_Windows.zip "${DIR}"/Build/ & zip -r "${DIR}"/Packed/FrameWorld_Linux.zip "${DIR}"/Linux/ & tar -cvf "${DIR}"/Packed/FrameWorld_Linux.tar "${DIR}"/Linux/ & zip -r "${DIR}"/Packed/FrameWorld_Mac.zip "${DIR}"/FrameWorld.app/ & tar -cvf "${DIR}"/Packed/FrameWorld_Mac.tar "${DIR}"/FrameWorld.app/ & wait hub release create -p -m "auto-build" v0.0 for file in "${DIR}"/Packed/* ; do hub release edit -p -m "" -a "$file" v0.0; done