using UnityEngine; [CreateAssetMenu(fileName = "DataContainerGadgetInit", menuName = "ScriptableObjects/SpawnDataContainerGadgetInit", order = 1)] public class DataContainerGadgetInit : ScriptableObject { public int Rank = -1; public float MaxRange = float.PositiveInfinity; public float MaxHeight = float.PositiveInfinity; public string UiName = "Not Defined"; public int MaterialIndx = 0; public int ButtonIndx = 0; public LayerMask LayerHitMask; public LayerMask SecondaryLayerMask; }