using UnityEngine;

[CreateAssetMenu(fileName = "DataContainerGadgetInit", menuName = "ScriptableObjects/SpawnDataContainerGadgetInit", order = 1)]
public class DataContainerGadgetInit : ScriptableObject
{
    public int Rank = -1;
    public float MaxRange = float.PositiveInfinity;
    public float MaxHeight = float.PositiveInfinity;

    public string UiName = "Not Defined";

    public int MaterialIndx = 0;
    public int ButtonIndx = 0;
    public LayerMask LayerHitMask;
    public LayerMask SecondaryLayerMask;
}