using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.Networking; public class DisplayScrolls : MonoBehaviour { public List<Scroll> scrolls; public GameObject[] ScrollButtons; public GameObject ScrollPrefab; public GameObject DetailScreen; public int x_Start; public int y_Start; public int X_Pacece_Between_Items; public int y_Pacece_Between_Items; public int number_of_Column; // Update is called once per frame void Update() { } public Vector3 GetPosition(int i) { return new Vector3(x_Start + (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f); } /* [System.Serializable] class ScrollArrayWrapper { public Scroll[] Scrolls; };*/ // Start is called before the first frame update void Start() { var rect = GetComponent<RectTransform>(); x_Start = (int)(rect.rect.x + X_Pacece_Between_Items * .5f); y_Start = (int)(-rect.rect.y - y_Pacece_Between_Items * .5f);//); number_of_Column = Mathf.Max(1, (int)(rect.rect.width / ScrollPrefab.GetComponent<RectTransform>().rect.width) - 1); //get Scrolls from Backend; //string path = "Mock-Scrolls.json"; //string jsonString = File.ReadAllText(path); //buildScrollSelection(jsonString); StartCoroutine(getScrollsfromServer()); } IEnumerator getScrollsfromServer() { UnityWebRequest request = UnityWebRequest.Get(CommunicationEvents.ServerAdress + "/scroll/list"); //Postman-Echo-Mock //UnityWebRequest request = UnityWebRequest.Get("https://019a8ea5-843a-498b-8d0c-778669aef987.mock.pstmn.io/get"); request.method = UnityWebRequest.kHttpVerbGET; yield return request.Send(); if (request.isNetworkError || request.isHttpError) { Debug.LogWarning(request.error); string jsonString = File.ReadAllText(Application.dataPath + "/scrolls.json"); Debug.Log(jsonString); BuildScrolls(jsonString); } else { CommunicationEvents.ServerRunning = true; string jsonString = request.downloadHandler.text; Debug.Log(jsonString); //scroll display not yet implemented; //buildScrollSelection(jsonString); BuildScrolls(jsonString); } } //new Protocol void BuildScrolls(string jsonString) { var scrolls = Scroll.FromJSON(jsonString); this.scrolls = scrolls; ScrollButtons = new GameObject[this.scrolls.Count]; //Build Selection-GUI of Scrolls for (int i = 0; i < this.scrolls.Count; i++) { var obj = Instantiate(ScrollPrefab, Vector3.zero, Quaternion.identity, transform); obj.GetComponent<RectTransform>().localPosition = GetPosition(i); obj.GetComponent<ScrollClickedScript>().scroll = this.scrolls[i]; obj.GetComponent<ScrollClickedScript>().DetailScreen = this.DetailScreen; obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = this.scrolls[i].label; ScrollButtons[i] = obj; } this.DetailScreen.GetComponent<ScrollDetails>().setScroll(this.scrolls[0]); } //old Protocol /* void buildScrollSelection(string jsonString) { jsonString = jsonString.Replace(System.Environment.NewLine, ""); jsonString = jsonString.Replace("\t", ""); ScrollArrayWrapper scrollsRead = new ScrollArrayWrapper(); scrollsRead = (ScrollArrayWrapper)JsonUtility.FromJson(jsonString, scrollsRead.GetType()); this.scrolls = scrollsRead.Scrolls; ScrollButtons = new GameObject[this.scrolls.Length]; //Build Selection-GUI of Scrolls for (int i = 0; i < this.scrolls.Length; i++) { var obj = Instantiate(ScrollPrefab, Vector3.zero, Quaternion.identity, transform); obj.GetComponent<RectTransform>().localPosition = GetPosition(i); obj.GetComponent<ScrollClickedScript>().scroll = this.scrolls[i]; obj.GetComponent<ScrollClickedScript>().DetailScreen = this.DetailScreen; obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = this.scrolls[i].label; ScrollButtons[i] = obj; } this.DetailScreen.GetComponent<ScrollDetails>().setScroll(this.scrolls[0]); }*/ }