using UnityEngine; using UnityEngine.SceneManagement; using static UIconfig; using static Restart_script; public class Restart : MonoBehaviour { public void LevelReset() { Restart_script resClass = new Restart_script(); resClass.LevelReset(); } public void LoadMainMenue() { Restart_script resClass = new Restart_script(); resClass.LoadMainMenue(); } public void StageFactState_modundo() { Restart_script resClass = new Restart_script(); resClass.LoadMainMenue(); } public void StageFactState_modredo() { Restart_script resClass = new Restart_script(); resClass.StageFactState_modredo(); } public void StageFactState_modreset() { Restart_script resClass = new Restart_script(); resClass.StageFactState_modreset(); } public void Stage_modsave() { Restart_script resClass = new Restart_script(); resClass.Stage_modsave(); } public void StageFactState_modload() { Restart_script resClass = new Restart_script(); resClass.StageFactState_modload(); } public void LoadStartScreen() { Restart_script resClass = new Restart_script(); resClass.LoadStartScreen(); } public void OnApplicationQuit() { Restart_script resClass = new Restart_script(); resClass.OnApplicationQuit(); } }