using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //andr using UnityEngine.SceneManagement; using System.IO; // using UnityEngine.Video;//streaming using UnityEngine.Networking; //using static StreamingAssetLoader; //using static CheckServer; //using static CommunicationEvents; using static UIconfig; public class IngameUI_OnOff_mobile : MonoBehaviour { public GameObject myself_GObj; public int myUI_ID; public int default_value; private bool cA; void Start() { cA = CheckArray(); if (cA) { if (UIconfig.CanvasOnOff_Array[myUI_ID] != 2 || UIconfig.CanvasOnOff_Array[myUI_ID] != 3) { UIconfig.CanvasOnOff_Array[myUI_ID] = default_value; //Update(); } } } private void Update() { if (cA) { switch (UIconfig.CanvasOnOff_Array[myUI_ID]) { case 1: ActivateUIC(); break; case 0: ClearUIC(); break; case 3: ActivateUIC(); break; case 2: ClearUIC(); break; default: ClearUIC(); break; } } } private bool CheckArray() { if (myUI_ID >= 0 && myUI_ID < UIconfig.CanvasOnOff_Array.Length) { return true; } return false; } /// <summary> /// Deactivates all Pages. /// </summary> private void ActivateUIC() { for (int i = 0; i < myself_GObj.transform.childCount; i++) { myself_GObj.transform.GetChild(i).gameObject.SetActive(true); } } /// <summary> /// Deactivates all Pages. /// </summary> private void ClearUIC() { for (int i = 0; i < myself_GObj.transform.childCount; i++) { myself_GObj.transform.GetChild(i).gameObject.SetActive(false); } } }