using UnityEngine; using UnityEngine.SceneManagement; using static CommunicationEvents; using static UIconfig; //using static CamControl_1; public class HideUI : MonoBehaviour { //public KeyCode Key = KeyCode.F1; //public KeyCode ScreenshotKey = KeyCode.F12; public string modifier, modundo, modredo, modreset, modsave, modload; public string cancel_keyBind; public string MathM_keyBind; public UnityStandardAssets.Characters.FirstPerson.FirstPersonController CamControl_StdAsset; public Characters.FirstPerson.FirstPersonController1 CamControl_ScriptChar; public bool LockOnly = true; public MeshRenderer CursorRenderer; //for Debug: //public MeshRenderer CursorRenderer_FirstP; //public MeshRenderer CursorRenderer_FirstP_oldInpOrig; //public int whichCursor; internal Canvas UICanvas; void Start() { if (UIconfig.FrameITUIversion == 1) // 1= FrameITUI; 2= FrameITUI_mobil { Start2(); //Cursor.lockState = CursorLockMode.Confined; } else { if (UICanvas == null) { UICanvas = GetComponentInChildren<Canvas>(); } UICanvas.enabled = false; } } void Start2() { if (!LockOnly) { if (UICanvas == null) { UICanvas = GetComponentInChildren<Canvas>(); } bool camActive; camActive = !UICanvas.enabled; //camActive = false; SetCamControl123(camActive); SetCursorRenderer123(camActive); } } // Update is called once per frame void Update() { if (UIconfig.FrameITUIversion == 1) { Update2(); } } void Update2() { if (Input.GetButtonDown(MathM_keyBind)) { if (LockOnly) { CamControl_StdAsset.enabled = !CamControl_StdAsset.enabled; SetCursorRenderer123(CamControl_StdAsset.enabled); SetCamControl123(CamControl_StdAsset.enabled); } else { Cursor.visible = !UICanvas.enabled; SetCamControl123(UICanvas.enabled); SetCursorRenderer123(UICanvas.enabled); UICanvas.enabled = !UICanvas.enabled; } } else if (Input.GetButton(modifier)) { if (Input.GetButtonDown(modundo)) StageStatic.stage.factState.undo(); else if (Input.GetButtonDown(modredo)) StageStatic.stage.factState.redo(); else if (Input.GetButtonDown(modreset)) StageStatic.stage.factState.softreset(); else if (Input.GetButtonDown(modsave)) StageStatic.stage.push_record(); else if (Input.GetButtonDown(modload)) { StageStatic.stage.factState.hardreset(); StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder); } } if (Input.GetButtonDown(cancel_keyBind)) { UIconfig.CanvasOnOff_Array[02] = 1; //UIconfig.CanvasOnOff_Array[10] = 0; return; } /* //Todo before capturing: Make directories "UFrameIT-Screenshots/Unity_ScreenCapture" in project folder else if (Input.GetKeyDown(ScreenshotKey)) { ScreenCapture.CaptureScreenshot("UFrameIT-Screenshots\\Unity_ScreenCapture\\Capture.png"); } */ } private void SetCursorRenderer123(bool opt) { CursorRenderer.enabled = opt; //multiple Cursor result in conflicts /* switch (whichCursor) //switch (UIconfig.GameplayMode) { case 0: CursorRenderer_FirstP_oldInpOrig.enabled = opt; break; case 5: CursorRenderer_FirstP.enabled = opt; break; case 6: CursorRenderer_FirstP_oldInpOrig.enabled = opt; break; default: CursorRenderer_FirstP.enabled = opt; break; } */ } private void SetCamControl123(bool opt) { CamControl_StdAsset.enabled = opt; CamControl_ScriptChar.enabled = opt; } }