using UnityEngine; using UnityEngine.UI; public class GadgetManager : MonoBehaviour { public int FrameITUIversion_ID; public GameObject GadgetUI; public GameObject GadgetButton; public static Gadget activeGadget; public static Gadget[] gadgets; // Start is called before the first frame update void Start() { //Debug.Log("Start"); if (FrameITUIversion_ID == UIconfig.FrameITUIversion) { Start2(); } } void Start2() { CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged); gadgets = GetComponentsInChildren<Gadget>(); for (int i = 0; i < gadgets.Length; i++) { gadgets[i].id = i; //Create Buttons and add them to UI CreateButton(gadgets[i]); if (i == 0) { gadgets[i].gameObject.SetActive(true); activeGadget = gadgets[i]; } else { gadgets[i].gameObject.SetActive(false); } } //Activate UI (using buttons) GadgetUI.GetComponent<ToolModeSelector>().enabled = true; } public void CreateButton(Gadget gadget) { if (UIconfig.FrameITUIversion == 1) { CreateButton1(gadget); } if (UIconfig.FrameITUIversion == 2) { CreateButton2(gadget); } if (UIconfig.FrameITUIversion != 2 && UIconfig.FrameITUIversion != 1) { print("GadgetManager: please select a valid UIconfig.FrameITUIversion, or add how to handle "); CreateButton1(gadget); } } public void CreateButton1(Gadget gadget) { var button = GameObject.Instantiate(GadgetButton); button.GetComponent<Image>().sprite = gadget.Sprite; button.transform.SetParent(GadgetUI.transform); var uiRect = GadgetUI.GetComponent<RectTransform>().rect; var buttonRect = button.GetComponent<RectTransform>().rect; var completeGadgetsLength = (gadgets.Length * buttonRect.width) + ((gadgets.Length - 1) * buttonRect.width); button.transform.localPosition = Vector2.right * ( -completeGadgetsLength * .5f +//left border of gadgets buttonRect.width * .5f + //center of button buttonRect.width * 2f * gadget.id); //margin between buttons } public void CreateButton2(Gadget gadget) { var button = GameObject.Instantiate(GadgetButton); button.GetComponent<Image>().sprite = gadget.Sprite; button.transform.SetParent(GadgetUI.transform); var uiRect = GadgetUI.GetComponent<RectTransform>().rect; var buttonRect = button.GetComponent<RectTransform>().rect; var completeGadgetsLength = (gadgets.Length * buttonRect.width) + ((gadgets.Length - 1) * buttonRect.width); button.transform.localPosition = Vector2.right * ( -completeGadgetsLength * 0.5f +//left border of gadgets buttonRect.width * .5f + //center of button buttonRect.width * 1.2f * gadget.id + //margin between buttons completeGadgetsLength * (2f - 1.2f) / 4 //centering because of tightening. ); } public void OnToolModeChanged(int id) { activeGadget.gameObject.SetActive(false); activeGadget = gadgets[id]; activeGadget.gameObject.SetActive(true); } }