using UnityEngine;
using UnityEngine.EventSystems;
using static CommunicationEvents;

public class CheckServerPush : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{

    public int CheckServer_0;
    public int CheckServer_1;
    public int CheckServer_2;
    public int CheckServer_3;
    public int CheckServer_4;
    public int CheckServer_5;
    public int CheckServer_6;
    public int CheckServer_7;
    public int CheckServer_8;

    public void OnPointerDown(PointerEventData eventData)
    {
        CheckServerA[0] = CheckServer_0;
        CheckServerA[1] = CheckServer_1;
        CheckServerA[2] = CheckServer_2;
        CheckServerA[3] = CheckServer_3;
        CheckServerA[4] = CheckServer_4;
        CheckServerA[5] = CheckServer_5;
        CheckServerA[6] = CheckServer_6;
        CheckServerA[7] = CheckServer_7;
        CheckServerA[8] = CheckServer_8;

    }

    public void OnPointerUp(PointerEventData eventData)
    {

    }
}