using UnityEngine;
//using static CheckServer;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;


public class SceneSwitcher : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
    public int switchToScene_ID;

    void Start()
    {

    }

    private void Update()
    {

        // Debug.Log(debug_path);

    }

    public void OnPointerDown(PointerEventData data)
    {

    }


    public void OnPointerUp(PointerEventData data)
    {
        NowsSwitchToScene(switchToScene_ID);

    }

    public void NowsSwitchToScene(int switchToSceneID_2)
    {


        switch (switchToSceneID_2)
        {
            case 3:
                SceneManager.LoadScene("LaunchMenue");
                break;
            case 4:
                SceneManager.LoadScene("MainMenue");
                break;
            default:
                SceneManager.LoadScene("LaunchMenue");
                break;

        }


    }
}