using UnityEngine; //using static CheckServer; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; public class SceneSwitcher : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { public int switchToScene_ID; void Start() { } private void Update() { // Debug.Log(debug_path); } public void OnPointerDown(PointerEventData data) { } public void OnPointerUp(PointerEventData data) { NowsSwitchToScene(switchToScene_ID); } public void NowsSwitchToScene(int switchToSceneID_2) { switch (switchToSceneID_2) { case 3: SceneManager.LoadScene("LaunchMenue"); break; case 4: SceneManager.LoadScene("MainMenue"); break; default: SceneManager.LoadScene("LaunchMenue"); break; } } }