using UnityEngine; using UnityEngine.EventSystems; public class DropHandling : MonoBehaviour, IDropHandler, IPointerClickHandler { GameObject current; public Fact currentFact; public void OnDrop(PointerEventData eventData){ var scrollFact = gameObject.GetComponent<RenderedScrollFact>(); Debug.Log(eventData.pointerDrag.GetComponent<FactWrapper>().fact.Label+ " was dropped on " + gameObject.name+ " " +scrollFact.ID + "/" + ScrollDetails.ParameterDisplays.Count+" label: "+scrollFact.Label); Destroy(current); current = Instantiate(eventData.pointerDrag,Vector3.zero, Quaternion.identity); current.transform.SetParent(gameObject.transform, false); currentFact = eventData.pointerDrag.GetComponent<FactWrapper>().fact; Debug.Log("recieved Fact: " + currentFact.backendURI); CommunicationEvents.NewAssignmentEvent.Invoke(); } public void OnPointerClick(PointerEventData eventData) { Destroy(current); currentFact = null; CommunicationEvents.NewAssignmentEvent.Invoke(); } }