using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DisplayScrolls : MonoBehaviour { public Inventory inventory; public GameObject prefab; public int x_Start; public int y_Start; public int X_Pacece_Between_Items; public int y_Pacece_Between_Items; public int number_of_Column; // Start is called before the first frame update void Start() { //CreateDisplay(); } // Update is called once per frame void Update() { UpdateDisplay(); } public void UpdateDisplay() { for( int i = 0; i< inventory.Scrolls.Count; i++){ if(! inventory.Scrolls[i].isDisplayed){ var obj = Instantiate(prefab, Vector3.zero, Quaternion.identity, transform); obj.GetComponent<RectTransform>().localPosition = GetPosition(i); obj.GetComponentInChildren<Text>().text = inventory.Scrolls[i].item.Description; inventory.Scrolls[i].isDisplayed = true; } } } public Vector3 GetPosition(int i) { return new Vector3(x_Start+ (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f); } }