using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
using static UIconfig;


public class PointAndClick_changeCam : MonoBehaviour
{

    public GameObject myCamera_GObj;



    public GameObject Position1_GObj;
    public GameObject Position2_GObj;






    void Start()
    {
        myCamera_GObj.transform.position = Position1_GObj.transform.position;
        myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation;
    }

    private void Update()
    {
        if (GameplayMode==2)
        {
            //Position1_GObj.

        }
    }
    





    
}