using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //andr using UnityEngine.SceneManagement; using System.IO; // using UnityEngine.Video;//streaming using UnityEngine.Networking; //using static StreamingAssetLoader; //using static CheckServer; //using static CommunicationEvents; using static UIconfig; public class PointAndClick_changeCam : MonoBehaviour { public GameObject myCamera_GObj; public GameObject Position1_GObj; public GameObject Position2_GObj; void Start() { myCamera_GObj.transform.position = Position1_GObj.transform.position; myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation; } private void Update() { if (GameplayMode==2) { //Position1_GObj. } } }