using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //andr using UnityEngine.SceneManagement; using System.IO; // using UnityEngine.Video;//streaming using UnityEngine.Networking; using static CommunicationEvents; using static UIconfig; using static StreamingAssetLoader; public class BackToButton_mobile : MonoBehaviour { public GameObject backTo_GObj; public GameObject parentM_GObj; public void goBackButtonOPTM() { NetworkJSON_Save(); if (parentM_GObj != null) parentM_GObj.SetActiveAllChildren(false); backTo_GObj.SetActive(true); } }