using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.Networking; using Newtonsoft.Json; using static CommunicationEvents; public class ScrollDetails : MonoBehaviour { public WorldCursor cursor; public GameObject parameterDisplayPrefab; public Scroll scroll; public int x_Start; public int y_Start; public int y_Paece_Between_Items; public static List<GameObject> ParameterDisplays; private static List<Scroll.ScrollAssignment> LatestCompletions; private static List<Fact> LatestRenderedHints; public string currentMmtAnswer; public Vector3 GetPosition(int i) { return new Vector3(x_Start, y_Start + i * (-y_Paece_Between_Items), 0f); } // Start is called before the first frame update void Start() { if (cursor == null) cursor = GameObject.FindObjectOfType<WorldCursor>(); ScrollFactHintEvent.AddListener(animateHint); NewAssignmentEvent.AddListener(newAssignmentTrigger); } public void setScroll(Scroll s) { Transform originalScroll = gameObject.transform.GetChild(1).transform; Transform originalScrollView = originalScroll.GetChild(1); Transform originalViewport = originalScrollView.GetChild(0); this.scroll = s; originalScroll.GetChild(0).GetComponent<TextMeshProUGUI>().text = s.description; //Clear all current ScrollFacts for (int i = 0; i < originalViewport.GetChild(0).childCount; i++) { GameObject.Destroy(originalViewport.GetChild(0).transform.GetChild(i).gameObject); } ParameterDisplays = new List<GameObject>(); for (int i = 0; i < s.requiredFacts.Count; i++) { var originalObj = Instantiate(parameterDisplayPrefab, Vector3.zero, Quaternion.identity, transform); var originalScrollFact = originalObj.transform.GetChild(0).GetComponent<RenderedScrollFact>(); originalScrollFact.ID = i; originalScrollFact.Label = s.requiredFacts[i].label; originalScrollFact.factUri = s.requiredFacts[i].@ref.uri; originalObj.transform.SetParent(originalViewport.GetChild(0)); ParameterDisplays.Add(originalObj); } } public void magicButtonTrigger() { StartCoroutine(magicButton()); } IEnumerator magicButton() { //Non blocking wait till sendView() is finished yield return sendView("/scroll/apply"); if (currentMmtAnswer == null) { Debug.Log("DAS HAT NICHT GEKLAPPT"); //TODO: hier ne Art PopUp, wo drin steht, dass das nicht geklappt hat PushoutFactFailEvent.Invoke(null); } else { Scroll.ScrollApplicationInfo pushout = JsonConvert.DeserializeObject<Scroll.ScrollApplicationInfo>(currentMmtAnswer); readPushout(pushout.acquiredFacts); } } public void newAssignmentTrigger() { StartCoroutine(newAssignment()); } IEnumerator newAssignment() { //Non blocking wait till sendView() is finished yield return sendView("/scroll/dynamic"); if (currentMmtAnswer == null) { Debug.Log("DAS HAT NICHT GEKLAPPT"); } else { Scroll.ScrollDynamicInfo scrollDynamicInfo = JsonConvert.DeserializeObject<Scroll.ScrollDynamicInfo>(currentMmtAnswer); processScrollDynamicInfo(scrollDynamicInfo); } } IEnumerator sendView(string endpoint) { string body = prepareScrollAssignments(); UnityWebRequest www = UnityWebRequest.Put(ServerAdress + endpoint, body); www.method = UnityWebRequest.kHttpVerbPOST; www.SetRequestHeader("Content-Type", "application/json"); var async = www.SendWebRequest(); while (!async.isDone) { //Non blocking wait for one frame, for letting the game do other things yield return null; } if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError) { Debug.Log(www.error); currentMmtAnswer = null; } else { string answer = www.downloadHandler.text; Debug.Log(answer); currentMmtAnswer = answer; } } private string prepareScrollAssignments() { Fact tempFact; List<Scroll.ScrollAssignment> assignmentList = new List<Scroll.ScrollAssignment>(); for (int i = 0; i < ParameterDisplays.Count; i++) { Scroll.ScrollAssignment listEntry = new Scroll.ScrollAssignment(); tempFact = ParameterDisplays[i].GetComponentInChildren<DropHandling>().currentFact; if (tempFact != null) { listEntry.fact = new Scroll.UriReference(this.scroll.requiredFacts[i].@ref.uri); listEntry.assignment = new JSONManager.OMS(tempFact.URI); assignmentList.Add(listEntry); } } Scroll.FilledScroll filledScroll = new Scroll.FilledScroll(this.scroll.@ref, assignmentList); return Scroll.ToJSON(filledScroll); } private void readPushout(List<Scroll.ScrollFact> pushoutFacts) { FactManager factManager = cursor.GetComponent<FactManager>(); if(pushoutFacts.Count == 0) PushoutFactFailEvent.Invoke(null); bool samestep = false; for (int i = 0; i < pushoutFacts.Count; i++, samestep = true) { Fact newFact = ParsingDictionary.parseFactDictionary[pushoutFacts[i].getType()].Invoke(pushoutFacts[i]); if (newFact != null) { PushoutFactEvent.Invoke(FactManager.AddFactIfNotFound(newFact, out bool exists, samestep)); } else { Debug.Log("Parsing on pushout-fact returned null -> One of the dependent facts does not exist"); } } } public void processScrollDynamicInfo(Scroll.ScrollDynamicInfo scrollDynamicInfo) { if (scrollDynamicInfo.completions.Count != 0) LatestCompletions = scrollDynamicInfo.completions[0]; else LatestCompletions = new List<Scroll.ScrollAssignment>(); LatestRenderedHints = new List<Fact>(); List<string> hintUris = new List<string>(); foreach (Scroll.ScrollAssignment currentCompletion in LatestCompletions) { hintUris.Add(currentCompletion.fact.uri); } //Update Scroll, process data for later hints and update Uri-List for which hints are available hintUris = processRenderedScroll(scrollDynamicInfo.rendered, hintUris); //Show that Hint is available for ScrollParameter HintAvailableEvent.Invoke(hintUris); } public List<string> processRenderedScroll(Scroll rendered, List<string> hintUris) { Transform scroll = gameObject.transform.GetChild(1).transform; //Update scroll-description scroll.GetChild(0).GetComponent<TextMeshProUGUI>().text = rendered.description; for (int i = 0; i < rendered.requiredFacts.Count; i++) { //Update ScrollParameter label var obj = ParameterDisplays.Find(x => x.transform.GetChild(0).GetComponent<RenderedScrollFact>().factUri.Equals(rendered.requiredFacts[i].@ref.uri)); obj.transform.GetChild(0).GetComponent<RenderedScrollFact>().Label = rendered.requiredFacts[i].label; //Check Hint Informations //If ScrollFact is assigned -> No Hint if (obj.transform.GetChild(0).GetComponent<DropHandling>().currentFact == null) { Fact currentFact = ParsingDictionary.parseFactDictionary[rendered.requiredFacts[i].getType()].Invoke(rendered.requiredFacts[i]); //If the fact could not be parsed -> Therefore not all dependent Facts exist -> No Hint //AND if fact has no dependent facts -> No Hint if (currentFact != null && currentFact.hasDependentFacts()) { //Hint available for abstract-problem uri hintUris.Add(currentFact.URI); LatestRenderedHints.Add(currentFact); } } } return hintUris; } public void animateHint(GameObject scrollParameter, string scrollParameterUri) { Scroll.ScrollAssignment suitableCompletion = LatestCompletions.Find(x => x.fact.uri.Equals(scrollParameterUri) ); Fact fact; if (suitableCompletion != null) { if (LevelFacts.ContainsKey(suitableCompletion.assignment.uri)) { fact = LevelFacts[suitableCompletion.assignment.uri]; //Animate ScrollParameter scrollParameter.GetComponentInChildren<ImageHintAnimation>().AnimationTrigger(); //Animate Fact in FactPanel AnimateExistingFactEvent.Invoke(fact); //Animate factRepresentation in game fact.Representation.GetComponentInChildren<MeshRendererHintAnimation>().AnimationTrigger(); } } else if (LatestRenderedHints.Exists(x => x.URI.Equals(scrollParameterUri))) { fact = LatestRenderedHints.Find(x => x.URI.Equals(scrollParameterUri)); var factId = fact.URI; //If there is an equal existing fact -> Animate that fact AND ScrollParameter if (LevelFacts.ContainsKey(factId)) { Fact existingFact = LevelFacts[factId]; //Animate ScrollParameter scrollParameter.GetComponentInChildren<ImageHintAnimation>().AnimationTrigger(); //Animate Fact in FactPanel AnimateExistingFactEvent.Invoke(existingFact); //Animate factRepresentation in game if Fact has a Representation if(existingFact.Representation != null) existingFact.Representation.GetComponentInChildren<MeshRendererHintAnimation>().AnimationTrigger(); } //If not -> Generate a Fact-Representation with such dependent facts else { //Animate ScrollParameter scrollParameter.GetComponentInChildren<ImageHintAnimation>().AnimationTrigger(); //Generate new FactRepresentation and animate it AnimateNonExistingFactEvent.Invoke(fact); } } } public void animateScrollParameter(string label) { var obj = ParameterDisplays.Find(x => x.transform.GetChild(0).GetComponent<RenderedScrollFact>().Label == label); obj.GetComponentInChildren<Animator>().SetTrigger("animateHint"); } }