using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "new DefaultObject", menuName = "Inventory System/Items/Default")] public class DefaultObject : ItemObject { public void Awake() { type = ItemType.Default; } //prefab should be "DefaultObjectDisplay" public override GameObject CreateDisplay(Transform transform, GameObject prefab){ var obj = Instantiate(prefab, Vector3.zero, Quaternion.identity, transform); return obj; } }