diff --git a/DEPLOY.md b/DEPLOY.md
index cc3237c4be3904d5cc3a22e077cf90e7b4a75996..f193c22d6a999b88172778166046c580cacfcbf1 100644
--- a/DEPLOY.md
+++ b/DEPLOY.md
@@ -43,13 +43,13 @@ at the same time with the *same* version number.
     - Via Unity-UI: File -> Build Settings... -> Choose "Target Platform" and "Architecture" -> Build
 				
 ### Building Archives
-- For Windows: zip -r <TARGET-DIR>/UFrameIT-<version>-Windows.zip <SOURCE-DIR>
-- For Linux: tar -zcvf UFrameIT-<version>-Linux.tar.gz <SOURCE-DIR>
+- For Windows: zip -r \<TARGET-DIR\>/UFrameIT-\<version\>-Windows.zip \<SOURCE-DIR\>
+- For Linux: tar -zcvf UFrameIT-\<version\>-Linux.tar.gz \<SOURCE-DIR\>
 - For macOS: 1) Create a dmg-file from the .app-file (Only possible on macOS) 2) Build a tgz-file from that dmg
 	- mkdir UFrameIT-Image-Folder
-	- cp <UFrameIT-.app-file> UFrameIT-Image-Folder/<UFrameIT-.app-file>
+	- cp \<UFrameIT-.app-file\> UFrameIT-Image-Folder/\<UFrameIT-.app-file\>
 	- hdiutil create UFrameIT-Image.dmg -volname "UFrameIT Image" -srcfolder UFrameIT-Image-Folder
-	- tar -zcvf UFrameIT-<version>-Mac.tar.gz <SOURCE-DIR>
+	- tar -zcvf UFrameIT-\<version\>-Mac.tar.gz \<SOURCE-DIR\>
 		
 ### Hints for deployment
 - The build for macOS usually only works if it's built from a Mac