diff --git a/Assets/InteractionEngine/ShinyThings.cs b/Assets/InteractionEngine/ShinyThings.cs index 626a42ceefbf6e2152cb53257873407c2b5a6da1..4cbab20c06b25654a380ef3e7c59c4bb3ea3de92 100644 --- a/Assets/InteractionEngine/ShinyThings.cs +++ b/Assets/InteractionEngine/ShinyThings.cs @@ -106,6 +106,8 @@ public void OnMouseOverFactEnd(Transform selection) public void ActivateLineDrawing(Fact startFact) { + this.lineRenderer.positionCount = 2; + lineRenderer.startWidth = 0.095f; lineRenderer.endWidth = 0.095f; //Set LineDrawing activated @@ -130,17 +132,16 @@ public void UpdateLineDrawing(Vector3 currentPosition) //Deactivate LineDrawing so that no Line gets drawn when Cursor changes public void DeactivateLineDrawing(Fact startFact) { - //Reset the first points - this.lineRenderer.SetPosition(0, Vector3.zero); - this.lineRenderer.SetPosition(1, Vector3.zero); - if (linePositions.Count > 0) - this.linePositions.Clear(); + this.lineRenderer.positionCount = 0; + this.linePositions = new List<Vector3>(); this.lineDrawingActivated = false; } //Expect a LineFact here, so that it's possible to change between two possible StartPoints public void ActivateCurveDrawing(Fact startFact) { + this.lineRenderer.positionCount = curveDrawingVertexCount; + lineRenderer.startWidth = 0.05f; lineRenderer.endWidth = 0.05f; @@ -194,13 +195,9 @@ public void UpdateCurveDrawing(Vector3 currentPosition) public void DeactivateCurveDrawing(Fact startFact) { - - for (int i = 0; i < linePositions.Count; i++) - { - this.lineRenderer.SetPosition(i, Vector3.zero); - } - if (linePositions.Count > 0) - this.linePositions.Clear(); + + this.lineRenderer.positionCount = 0; + this.linePositions = new List<Vector3>(); this.curveDrawingActivated = false; } }