From 535757d7e4b60cf1f1c79f54b0f4036c9bf67a5b Mon Sep 17 00:00:00 2001
From: unknown <john.schihada@hotmail.com>
Date: Thu, 19 Dec 2019 14:20:07 +0100
Subject: [PATCH] Fixed TextMeshPro-Issue with Line-Prefab AND Fixed
 Delete-Functionality, by Facts.find before removal

---
 Assets/FactManager.cs                         |  12 +-
 Assets/InteractionEngine/AlignText.cs         |   7 +-
 Assets/InteractionEngine/FactSpawner.cs       |  52 +--
 Assets/InteractionEngine/ShinyThings.cs       |  24 +-
 Assets/Resources/Prefabs/Line.prefab          | 266 +++++------
 Assets/Resources/Prefabs/Line.prefab.meta     |   2 +-
 Assets/Resources/Prefabs/Sphere.prefab        |   3 +-
 Assets/Resources/Prefabs/TestPrefabs.meta     |   8 +
 .../Prefabs/TestPrefabs/LineTest1.prefab      | 417 ++++++++++++++++++
 .../Prefabs/TestPrefabs/LineTest1.prefab.meta |   7 +
 .../LineTest2.prefab}                         |   8 +-
 .../LineTest2.prefab.meta}                    |   0
 Assets/TreeWorld.unity                        |   1 +
 ProjectSettings/TagManager.asset              |   2 +-
 14 files changed, 637 insertions(+), 172 deletions(-)
 create mode 100644 Assets/Resources/Prefabs/TestPrefabs.meta
 create mode 100644 Assets/Resources/Prefabs/TestPrefabs/LineTest1.prefab
 create mode 100644 Assets/Resources/Prefabs/TestPrefabs/LineTest1.prefab.meta
 rename Assets/Resources/Prefabs/{Line2.prefab => TestPrefabs/LineTest2.prefab} (99%)
 rename Assets/Resources/Prefabs/{Line2.prefab.meta => TestPrefabs/LineTest2.prefab.meta} (100%)

diff --git a/Assets/FactManager.cs b/Assets/FactManager.cs
index 2d8a685f..ca7de67d 100644
--- a/Assets/FactManager.cs
+++ b/Assets/FactManager.cs
@@ -71,10 +71,12 @@ AngleFact AddAngleFact(int pid1, int pid2, int pid3, int id)
 
     void DeleteFact(Fact fact)
     {
-       
-        NextEmptyStack.Push(fact.Id);
-        Facts.RemoveAt(fact.Id);
-        CommunicationEvents.RemoveFactEvent.Invoke(fact);
+        if (Facts.Contains(fact)) {
+            NextEmptyStack.Push(fact.Id);
+            //Facts.RemoveAt(fact.Id);
+            Facts.Remove(Facts.Find(x => x.Id == fact.Id));
+            CommunicationEvents.RemoveFactEvent.Invoke(fact);
+        }
     }
 
     public int GetFirstEmptyID()
@@ -218,7 +220,7 @@ public void OnHit(RaycastHit hit)
                 //If the hit GameObject was a Point/Line/Angle
                 if (hit.transform.gameObject.layer == LayerMask.NameToLayer("Point") || hit.transform.gameObject.layer == LayerMask.NameToLayer("Line") || hit.transform.gameObject.layer == LayerMask.NameToLayer("Angle")){
                     //Search for the suitable fact from the List
-                    this.DeleteFact(Facts[hit.transform.GetComponent<FactObject>().Id]);
+                    this.DeleteFact(Facts.Find(x => x.Id == hit.transform.GetComponent<FactObject>().Id));
                 }
                 break;
             //If Left-Mouse-Button was pressed in ExtraMode
diff --git a/Assets/InteractionEngine/AlignText.cs b/Assets/InteractionEngine/AlignText.cs
index e648835e..e59891e4 100644
--- a/Assets/InteractionEngine/AlignText.cs
+++ b/Assets/InteractionEngine/AlignText.cs
@@ -6,7 +6,7 @@ public class AlignText : MonoBehaviour
 {
     // Start is called before the first frame update
 
-    Camera Cam;
+    public Camera Cam;
 
     void Start()
     {
@@ -16,8 +16,9 @@ void Start()
     // Update is called once per frame
     void Update()
     {
-
         transform.forward = Cam.transform.forward;
-
+        //Not yet the perfect solution
+        //Problem is the relative rotation of the TextMesh to the Line-Parent
+        //transform.rotation = Quaternion.Lerp(transform.parent.transform.rotation, Cam.transform.rotation, 0);
     }
 }
diff --git a/Assets/InteractionEngine/FactSpawner.cs b/Assets/InteractionEngine/FactSpawner.cs
index e92eb9ec..b3c16188 100644
--- a/Assets/InteractionEngine/FactSpawner.cs
+++ b/Assets/InteractionEngine/FactSpawner.cs
@@ -58,46 +58,46 @@ public void SpawnPoint(PointFact fact)
 
     }
 
-    public void DeleteObject(Fact fact)
+    public void SpawnLine(LineFact lineFact)
     {
-        Debug.Log("delete obj");
-        GameObject factRepresentation = fact.Representation;
-        GameObject.Destroy(factRepresentation);
-   
-    }
-
-    public void SpawnLine(LineFact lineFact) {
 
         Vector3 point1 = (Facts[lineFact.Pid1] as PointFact).Point;
         Vector3 point2 = (Facts[lineFact.Pid2] as PointFact).Point;
         //Change FactRepresentation to Line
-        this.FactRepresentation = (GameObject)Resources.Load("Prefabs/Line2", typeof(GameObject));
+        this.FactRepresentation = (GameObject)Resources.Load("Prefabs/Line", typeof(GameObject));
         GameObject line = GameObject.Instantiate(FactRepresentation);
         //Place the Line in the centre of the two points
-        //and change scale and rotation, so that the two points are connected by the line
         line.transform.position = Vector3.Lerp(point1, point2, 0.5f);
-        var v3T = line.transform.localScale;
-        v3T.y = (point2 - point1).magnitude;
-        //x and z of the line/Cube-GameObject here hard coded = ratio of sphere-prefab
-        v3T.x = 0.1f;
-        v3T.z = 0.1f;
-        line.transform.localScale = v3T;
-        line.transform.rotation = Quaternion.FromToRotation(Vector3.up, point2 - point1);
+        //Change scale and rotation, so that the two points are connected by the line
+        //Get the Line-GameObject as the first Child of the Line-Prefab -> That's the Collider
+        var v3T = line.transform.GetChild(0).localScale;
+        v3T.x = (point2 - point1).magnitude;
+        //For every Coordinate x,y,z we have to devide it by the LocalScale of the Child,
+        //because actually the Child should be of this length and not the parent, which is only the Collider
+        v3T.x = v3T.x / line.transform.GetChild(0).GetChild(0).localScale.x;
+        //y and z of the line/Cube-GameObject here hard coded = ratio of sphere-prefab
+        v3T.y = 0.1f / line.transform.GetChild(0).GetChild(0).localScale.y;
+        v3T.z = 0.1f / line.transform.GetChild(0).GetChild(0).localScale.z;
+        //Change Scale/Rotation of the Line-GameObject without affecting Scale of the Text
+        line.transform.GetChild(0).localScale = v3T;
+        line.transform.GetChild(0).rotation = Quaternion.FromToRotation(Vector3.right, point2 - point1);
 
         string letter = ((Char)(64 + lineFact.Id + 1)).ToString();
         line.GetComponentInChildren<TextMeshPro>().text = letter;
-        line.GetComponent<FactObject>().Id = lineFact.Id;
+        line.GetComponentInChildren<FactObject>().Id = lineFact.Id;
         //If a new Line was spawned -> We are in CreateLineMode -> Then we want the collider to be disabled
         if (CommunicationEvents.ActiveToolMode != ToolMode.ExtraMode)
-            line.GetComponentInChildren<BoxCollider>().enabled = false;
+            //Deactivate the Collider of the Line itself
+            line.transform.GetComponentInChildren<BoxCollider>().enabled = false;
         lineFact.Representation = line;
-     
-    }
-
-
 
- 
-
-    
+    }
 
+    public void DeleteObject(Fact fact)
+    {
+        Debug.Log("delete obj");
+        GameObject factRepresentation = fact.Representation;
+        GameObject.Destroy(factRepresentation);
+   
+    }
 }
diff --git a/Assets/InteractionEngine/ShinyThings.cs b/Assets/InteractionEngine/ShinyThings.cs
index 19b64a2b..08610be0 100644
--- a/Assets/InteractionEngine/ShinyThings.cs
+++ b/Assets/InteractionEngine/ShinyThings.cs
@@ -22,8 +22,8 @@ public class ShinyThings : MonoBehaviour
     public void Start()
     {
         if(Cursor == null)Cursor = GetComponent<WorldCursor>();
-       CommunicationEvents.StartLineRendererEvent.AddListener(ActivateLineRenderer);
-       CommunicationEvents.StopLineRendererEvent.AddListener(DeactivateLineRenderer);
+       CommunicationEvents.StartLineRendererEvent.AddListener(ActivateLineDrawing);
+       CommunicationEvents.StopLineRendererEvent.AddListener(DeactivateLineDrawing);
     }
 
     // Update is called once per frame
@@ -59,7 +59,7 @@ public void Update()
 
             //LineRendering-Part
             if (this.lineRendererActivated)
-                UpdateLineRenderer(Hit.point);
+                UpdateLineDrawing(Hit.point);
         }
 
 
@@ -92,7 +92,7 @@ public void OnMouseOverFactEnd(Transform selection)
         }
     }
 
-    public void ActivateLineRenderer(Fact startFact) {
+    public void ActivateLineDrawing(Fact startFact) {
         //Set LineRenderer activated
         this.lineRendererActivated = true;
         //Add the position of the Fact for the start of the Line
@@ -106,14 +106,14 @@ public void ActivateLineRenderer(Fact startFact) {
     }
 
     //Updates the second-point of the Line when First Point was selected in LineMode
-    public void UpdateLineRenderer(Vector3 currentPosition)
+    public void UpdateLineDrawing(Vector3 currentPosition)
     {
         this.linePositions[1] = currentPosition;
         this.lineRenderer.SetPosition(1, this.linePositions[1]);
     }
 
     //Deactivate LineRenderer so that no Line gets drawn when Cursor changes
-    public void DeactivateLineRenderer(Fact startFact)
+    public void DeactivateLineDrawing(Fact startFact)
     {
         //Reset the first points
         this.lineRenderer.SetPosition(0, Vector3.zero);
@@ -122,4 +122,16 @@ public void DeactivateLineRenderer(Fact startFact)
             this.linePositions.Clear();
         this.lineRendererActivated = false;
     }
+
+    public void ActivateCurveDrawing(Fact startFact) {
+
+    }
+
+    public void UpdateCurveDrawing(Vector3 currentPosition) {
+
+    }
+
+    public void DeactivateCurveDrawing(Fact startFact) {
+
+    }
 }
diff --git a/Assets/Resources/Prefabs/Line.prefab b/Assets/Resources/Prefabs/Line.prefab
index 327a0ae4..d3669190 100644
--- a/Assets/Resources/Prefabs/Line.prefab
+++ b/Assets/Resources/Prefabs/Line.prefab
@@ -1,6 +1,6 @@
 %YAML 1.1
 %TAG !u! tag:unity3d.com,2011:
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+--- !u!1 &2317807655120713368
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   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
@@ -8,91 +8,31 @@ GameObject:
   m_PrefabAsset: {fileID: 0}
   serializedVersion: 6
   m_Component:
-  - component: {fileID: 6125026673793904494}
-  - component: {fileID: 5317438232530275707}
-  - component: {fileID: 1432417995795110366}
-  - component: {fileID: 7118368545746548941}
+  - component: {fileID: 5818562496562931847}
   m_Layer: 11
   m_Name: Line
-  m_TagString: Untagged
+  m_TagString: Selectable
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
   m_IsActive: 1
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   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
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-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 0.1, y: 1, z: 0.1}
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+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children:
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-CapsuleCollider:
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-  m_CorrespondingSourceObject: {fileID: 0}
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@@ -100,45 +40,45 @@ GameObject:
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+  m_GameObject: {fileID: 4853696702160906218}
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   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
-  m_Father: {fileID: 5046695354663855305}
+  m_Father: {fileID: 5818562496562931847}
   m_RootOrder: 1
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 1, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0.7}
   m_SizeDelta: {x: 2, y: 0.5}
   m_Pivot: {x: 0.5, y: 0.5}
---- !u!23 &7808131783401781287
+--- !u!23 &2096909858734684758
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   m_PrefabInstance: {fileID: 0}
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+  m_GameObject: {fileID: 4853696702160906218}
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@@ -169,29 +109,29 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
---- !u!33 &7437245633462291148
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+  m_GameObject: {fileID: 4853696702160906218}
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---- !u!222 &6195704479152853629
+--- !u!222 &2573920697083612823
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
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-  m_GameObject: {fileID: 5888795777962911503}
+  m_GameObject: {fileID: 4853696702160906218}
   m_CullTransparentMesh: 0
---- !u!114 &1290941253797543648
+--- !u!114 &1723009895384754658
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
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@@ -271,7 +211,7 @@ MonoBehaviour:
   m_pageToDisplay: 1
   m_margin: {x: 0, y: 0, z: 0, w: 0}
   m_textInfo:
-    textComponent: {fileID: 1290941253797543648}
+    textComponent: {fileID: 1723009895384754658}
     characterCount: 4
     spriteCount: 0
     spaceCount: 0
@@ -284,7 +224,7 @@ MonoBehaviour:
   m_isVolumetricText: 0
   m_spriteAnimator: {fileID: 0}
   m_hasFontAssetChanged: 0
-  m_renderer: {fileID: 7808131783401781287}
+  m_renderer: {fileID: 2096909858734684758}
   m_subTextObjects:
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@@ -295,19 +235,20 @@ MonoBehaviour:
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   m_Name: 
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+  Cam: {fileID: 0}
+--- !u!1 &6378548342073962023
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@@ -315,11 +256,11 @@ GameObject:
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@@ -327,37 +268,36 @@ GameObject:
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+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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-  m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
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@@ -388,30 +328,106 @@ MeshRenderer:
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index 14d50c82..da3afe9b 100644
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+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Resources/Prefabs/Line2.prefab b/Assets/Resources/Prefabs/TestPrefabs/LineTest2.prefab
similarity index 99%
rename from Assets/Resources/Prefabs/Line2.prefab
rename to Assets/Resources/Prefabs/TestPrefabs/LineTest2.prefab
index ca264e24..8d0d39ec 100644
--- a/Assets/Resources/Prefabs/Line2.prefab
+++ b/Assets/Resources/Prefabs/TestPrefabs/LineTest2.prefab
@@ -12,7 +12,7 @@ GameObject:
   - component: {fileID: 3220019359573147980}
   - component: {fileID: 7618590508060530576}
   - component: {fileID: 7499960066105896670}
-  m_Layer: 0
+  m_Layer: 11
   m_Name: Line2
   m_TagString: Untagged
   m_Icon: {fileID: 0}
@@ -104,9 +104,9 @@ GameObject:
   - component: {fileID: 8146294365389967245}
   - component: {fileID: 3611341480574512664}
   - component: {fileID: 8425449359525720750}
-  m_Layer: 0
+  m_Layer: 11
   m_Name: Line2
-  m_TagString: Untagged
+  m_TagString: Selectable
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
@@ -212,7 +212,7 @@ GameObject:
   - component: {fileID: 7478825983925792131}
   - component: {fileID: 5168652854564093290}
   - component: {fileID: 4999511783545229280}
-  m_Layer: 0
+  m_Layer: 11
   m_Name: Text
   m_TagString: Untagged
   m_Icon: {fileID: 0}
diff --git a/Assets/Resources/Prefabs/Line2.prefab.meta b/Assets/Resources/Prefabs/TestPrefabs/LineTest2.prefab.meta
similarity index 100%
rename from Assets/Resources/Prefabs/Line2.prefab.meta
rename to Assets/Resources/Prefabs/TestPrefabs/LineTest2.prefab.meta
diff --git a/Assets/TreeWorld.unity b/Assets/TreeWorld.unity
index 363eef32..01a20177 100644
--- a/Assets/TreeWorld.unity
+++ b/Assets/TreeWorld.unity
@@ -1258,6 +1258,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   SmartMenu: {fileID: 5601740127768851631, guid: e693bf633c633d243b0254d117ec3893,
     type: 3}
+  lineModeFirstPointSelected: 0
 --- !u!1 &1675643434
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index b15725be..9e4f39f4 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -18,7 +18,7 @@ TagManager:
   - PostProcessing
   - Player
   - Point
-  - 
+  - Line
   - 
   - 
   - 
-- 
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